Work / LTMF One

LTMF One

6 mins. read

UX Design

Creating a hybrid mobile app for mutual funds investment in India, targeted for an amateur audience.

Client
A fintech conglomerate in India
My Contribution
Branding â€ĸ Design
Timeframe
9 weeks
Deliverables
Branding â€ĸ Style guide â€ĸ Hi-fi prototype
View prototype
LTMF One Mobile App Screens

What do we have here


In compliance with my NDA, I have modified the product name(s), visual design and business logic to keep this case study free from any legal implications. I have tried to include as much information I can to make sense of my design process. The prototype and any design in this article is created purely for a portfolio piece and resembles a non-competing product. In no way it includes any original work or intellectual property of the client.


Creating digital products for the fintech industry, at least in India, has witnessed a very traditional approach. Most of the wealth-management clients I worked with lacked design consistency within their products, showed unnecessary and extensive information, and the concept of an e-commerce-like platform for mutual funds investment is fairly new.

I had the opportunity to work with one of the biggest conglomerates to build a mobile app for their new mobile division, starting with a mutual funds investment platform. We delivered an MVP (minimal viable product), a hybrid app with a scalable design system. I was responsible for creating and maintaining the UI design for the app.





Why did we create a system?

  • LTMF services needed some fresh ideas for their new product
  • Their existing design system lacked consistency, even with their internal products in financial domain
  • We wanted to create a modern product while respecting the LTMF brand
  • To create efficiency with the engineering team and create a centralized source of truth


Since LTMF One was about to be a new product, we were at liberty to explore the visual treatment for the app while still complying with their existing branding. Before getting into the exploration, we set the following goals to achieve the final results;


Speed

To achieve a faster collaboration with the engineering and design processes, we wanted to test layouts and iterations quickly

Brand recognition

Since LTMF One was a new product, we aimed at achieving brand recognition and trust by providing a delightful experience


Collaborate

Giving the developers and stakeholders a structured output to make it easier for everyone to guide and collaborate on new ideas

Build for everyone

Promoting accessibility within our product for inclusion of the majority of the audience because investment is for everyone



THE EXISTING SYSTEM


We audited the existing design through CSS auditing tools and found a large number of inconsistencies with the LTMF brand;

LTMF Brand audit results and incosistencies

Existing incosistencies on LTMF website

We observed that the website uses multiple font sizes, inaccessible colors at occasional instances, had inconsistent spacing values and used different colors throughout the website.




Exploring inspiration


Keeping in mind our Whys, I started exploring different investment and e-commerce platforms to familiarize myself with this domain. This was my first time working on a large-scale digital product and I was responsible primarily for the UI and visual design for the app.

Collection of references for visual mood

Moodboard and visual references


Illustration styles, 4 versions

Illustration styles




Creating the brand


CHOOSING A COLOR PALETTE


LTMF brand had the following shades as their primary and secondary palette;

LTMF Brand colors

LTMF Brand colors


We wanted to extend the palette to introduce some vibrancy while still including the shades of primary yellow and indigo. We also wanted to make our new palette WCAG compliant, meeting at least AA standards for normal text sizes (16px min.).

LTMF One Palette extending the existing colors

LTMF One Palette



CREATING THE LTMF ONE BRAND


Next, I started working on the new identity for the LTMF One app. For MVP, we wanted to develop concise typography and logo that stands out within digital space first;

  • Choosing typography to scale and produce legible content, especially numbers
  • Wordmark, app logo, app icon and in-app illustrations


Typography


We wanted to use a typeface that was legible enough to render numeric values and content even on smaller screens. We ended up selecting Rubik, an open-source and free Google font which was bold enough to display numbers and concise to fit large chunks of text in a small space.

LTMF One typography

Typography


Developing the identity


We wanted to incorporate some traditional elements for the logo. Drawing inspiration from gold, that is synonymous with investment in almost every household in India and 1 Rupee, the smallest denomination of Indian currency, is considered a positive gesture when gifting cash envelopes in most parts of the country. The result was LTMF ONE.

The use of LTMF yellow just played nicely within our golden yellow shade.

LTMF One Brand Logo

LTMF One Brand Logo


Illustration system


We wanted to provide some emotional value through illustrations within our app. The company's parent website had stock images as visual elements. We planned on introducing a minimal yet fresh illustration system that could add some delight to the app.

I worked with an illustrator on our team to achieve the following results, using the colors from the LTMF parent brand and the new LTMF One palette.

LTMF One illustrations

LTMF One illustration system




UI and the design system

The stakeholders loved the brand identity and I began working on the UI elements for the app next.


Iconography


For the most part, we relied on Google's Material Icons library because it provided consistency and aligned with our visual system. I created some of the icons where we couldn't find a Material icon. An interesting method I discovered to control icons was to use a wrapper component and figma variants. "icon-wrapper" allowed me to control size variations and icon placement within a nested component.

In order to maintain the different icon styles, emphasized and naked, I created another "icon-structure" component which allowed to create variants of padding around the icon and prototype interactions within the icon container itself.

App icons in figma

LTMF One iconography in Figma


Designing the screens


Iterations of app UI

UI iterations used while pitching the app


Creating components


I wanted to implement an Atomic Design methodology while creating components. The components section was a living and breathing source of truth for all the interface elements. I had to constantly update the components as we progressed with the UI. You will find that the evolution of this design system divided everything into the following stages;

  • Atoms / Base elements like icons, structures
  • Molecules / Layered on top of atoms, base component structures
  • Organisms / Combined with different molecules, base for creating large interface structures
  • Templates / Blocks of finished elements ready to be placed in the UI
  • Pages / Reusable screens
A complete overview of components is available on request.

App components in figma

LTMF One app components in Figma



Working on the MVP screens


The component library helped produce the MVP screens quickly. We were able to iterate different variations of a screen. I worked on creating and providing high-fidelity prototype interactions.

High-fidelity app screens

LTMF One App screens






Learnings and takeaways

  • Since this was my first experience in working with a design system, I got to learn how to scale and maintain elements for UI
  • Developer collaboration was another highlight of this project. Communicating with the developers first-hand was intimidating yet a learning experience
  • The power of styles, components and variants with Figma
  • Despite being brought on just for the UI designs, I learnt about converting research and business goals into functional product screens
  • Deep-diving into Google's Material guidelines and Apple's HIG, I got to understand behind-the-scenes of developing a mobile app